Multiple visits to the collection
…to interview visitors, collection managers and observe people. It was clear that female bodies was a huge focus for the collection, and we thought this was a unique pull from the venue which we wanted to highlight during the festival.
Linking the museum collection to women’s health
We read lots of books, articles and sites in order to link some of the key aspects of the collection to the project. One thing which linked all the operations to every single person was blood. Blood is used in a lot of transfusions for operations, and had a lot of complex health implications.
Initial research from NHS Blood and Transport, who manage all public donations of blood in the UK, stated that:
- 67% was used to treat medical conditions including anaemia, cancer and blood disorders, such as sickle cell.
- 27% was used in surgery, including cardiac surgery and emergency surgery
- 6% was used to treat blood loss after childbirth
We wanted to focus on these facts and tailor them to women of colour.
Collaborating with experienced 3D makers
To produce a prototype from fully recycled materials. We had a very low cost budget, and wanted to ensure we made the most of it as possible, by collaborating with makers who had true upcycling expertise. This also allowed us to reach a wider audience by interviewing them about their knowledge of women’s health and experience in museums. We also got really inventive with copper tape, and old suitcase and some acrylic offcuts to make the core game components.
Bold illustrations with a human focus.
One thing missing from a lot of medical diagrams was a person’s agency. We wanted to bring that back as the main focus of the work. For this, we used a cross section of a person’s body, while also showing their face, hair, piercings, and things which make them an individual.